Tetra-NeRF
Tetra-NeRF is a method that represents the scene as tetrahedral mesh obtained using Delaunay tetrahedralization. The input point cloud has to be provided (for COLMAP datasets the point cloud is automatically extracted). This is the official implementation from the paper.
Authors: Jonas Kulhanek, Torsten Sattler
Mip-NeRF 360
Mip-NeRF 360 is a collection of four indoor and five outdoor object-centric scenes. The camera trajectory is an orbit around the object with fixed elevation and radius. The test set takes each n-th frame of the trajectory as test views.
Scene | PSNR | SSIM | LPIPS | Time | GPU Mem. | |
---|---|---|---|---|---|---|
average | 17h 32m 35s | 13.37 GB |
Blender
Blender (nerf-synthetic) is a synthetic dataset used to benchmark NeRF methods. It consists of 8 scenes of an object placed on a white background. Cameras are placed on a semi-sphere around the object.
Scene | PSNR | SSIM | LPIPS | Time | GPU Mem. | |
---|---|---|---|---|---|---|
average | 6h 53m 20s | 29.57 GB |