Mip-NeRF 360
Official Mip-NeRF 360 implementation addapted to handle different camera distortion/intrinsic parameters. It was designed for unbounded object-centric 360-degree capture and handles anti-aliasing well. It is, however slower to train and render compared to other approaches.
Authors: Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, Peter Hedman
Mip-NeRF 360
Mip-NeRF 360 is a collection of four indoor and five outdoor object-centric scenes. The camera trajectory is an orbit around the object with fixed elevation and radius. The test set takes each n-th frame of the trajectory as test views.
Scene | PSNR | SSIM | LPIPS | Time | GPU Mem. | |
---|---|---|---|---|---|---|
average | 7h 29m 42s | 126.99 GB |
Blender
Blender (nerf-synthetic) is a synthetic dataset used to benchmark NeRF methods. It consists of 8 scenes of an object placed on a white background. Cameras are placed on a semi-sphere around the object.
Scene | PSNR | SSIM | LPIPS | Time | GPU Mem. | |
---|---|---|---|---|---|---|
average | 3h 29m 39s | 114.80 GB |