Gaussian Splatting
Official Gaussian Splatting implementation extended to support distorted camera models. It is fast to train (1 hous) and render (200 FPS).
Mip-NeRF 360
Mip-NeRF 360 is a collection of four indoor and five outdoor object-centric scenes. The camera trajectory is an orbit around the object with fixed elevation and radius. The test set takes each n-th frame of the trajectory as test views.
Scene | PSNR | SSIM | LPIPS | Time | GPU Mem. | |
---|---|---|---|---|---|---|
average | 22m 45s | 11.12 GB |
Blender
Blender (nerf-synthetic) is a synthetic dataset used to benchmark NeRF methods. It consists of 8 scenes of an object placed on a white background. Cameras are placed on a semi-sphere around the object.
Scene | PSNR | SSIM | LPIPS | Time | GPU Mem. | |
---|---|---|---|---|---|---|
average | 6m 6s | 3.08 GB |
Nerfstudio
Nerfstudio Dataset includes 10 in-the-wild captures obtained using either a mobile phone or a mirror-less camera with a fisheye lens. We processed the data using either COLMAP or the Polycam app to obtain camera poses and intrinsic parameters.
Scene | PSNR | SSIM | LPIPS | Time | GPU Mem. | |
---|---|---|---|---|---|---|
average | N/A | N/A |